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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 191200 of 2122 papers

TitleStatusHype
Target-absent Human AttentionCode1
Robust Imitation Learning against Variations in Environment DynamicsCode1
A deep inverse reinforcement learning approach to route choice modeling with context-dependent rewardsCode1
Silver-Bullet-3D at ManiSkill 2021: Learning-from-Demonstrations and Heuristic Rule-based Methods for Object ManipulationCode1
Imitation Learning via Differentiable PhysicsCode1
Reinforcement Learning for Branch-and-Bound Optimisation using Retrospective TrajectoriesCode1
An Empirical Investigation of Representation Learning for ImitationCode1
KING: Generating Safety-Critical Driving Scenarios for Robust Imitation via Kinematics GradientsCode1
The Boltzmann Policy Distribution: Accounting for Systematic Suboptimality in Human ModelsCode1
What Matters in Language Conditioned Robotic Imitation Learning over Unstructured DataCode1
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