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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 51100 of 2122 papers

TitleStatusHype
DIAMBRA Arena: a New Reinforcement Learning Platform for Research and ExperimentationCode2
Multi-Modal Fusion Transformer for End-to-End Autonomous DrivingCode2
Model-Based Imitation Learning for Urban DrivingCode2
OpenWebVoyager: Building Multimodal Web Agents via Iterative Real-World Exploration, Feedback and OptimizationCode2
Learning Multiple Probabilistic Decisions from Latent World Model in Autonomous DrivingCode2
ManiSkill-HAB: A Benchmark for Low-Level Manipulation in Home Rearrangement TasksCode2
In-Context Imitation Learning via Next-Token PredictionCode2
GarmentLab: A Unified Simulation and Benchmark for Garment ManipulationCode2
LangProp: A code optimization framework using Large Language Models applied to drivingCode2
Equivariant Diffusion PolicyCode2
AMP: Adversarial Motion Priors for Stylized Physics-Based Character ControlCode2
EgoMimic: Scaling Imitation Learning via Egocentric VideoCode2
Language-Driven Representation Learning for RoboticsCode2
PlanT: Explainable Planning Transformers via Object-Level RepresentationsCode2
Embodied-Reasoner: Synergizing Visual Search, Reasoning, and Action for Embodied Interactive TasksCode2
Advancing Language Model Reasoning through Reinforcement Learning and Inference ScalingCode2
Advancing Learnable Multi-Agent Pathfinding Solvers with Active Fine-TuningCode2
FurnitureBench: Reproducible Real-World Benchmark for Long-Horizon Complex ManipulationCode2
BridgeData V2: A Dataset for Robot Learning at ScaleCode2
A Divergence Minimization Perspective on Imitation Learning MethodsCode1
A Competition Winning Deep Reinforcement Learning Agent in microRTSCode1
DotaMath: Decomposition of Thought with Code Assistance and Self-correction for Mathematical ReasoningCode1
Can We Detect Failures Without Failure Data? Uncertainty-Aware Runtime Failure Detection for Imitation Learning PoliciesCode1
DivScene: Benchmarking LVLMs for Object Navigation with Diverse Scenes and ObjectsCode1
Domain-Robust Visual Imitation Learning with Mutual Information ConstraintsCode1
Dynamic Conditional Imitation Learning for Autonomous DrivingCode1
CACTI: A Framework for Scalable Multi-Task Multi-Scene Visual Imitation LearningCode1
CAFE-AD: Cross-Scenario Adaptive Feature Enhancement for Trajectory Planning in Autonomous DrivingCode1
Bridging the Gap Between Learning in Discrete and Continuous Environments for Vision-and-Language NavigationCode1
CALVIN: A Benchmark for Language-Conditioned Policy Learning for Long-Horizon Robot Manipulation TasksCode1
Distilling Motion Planner Augmented Policies into Visual Control Policies for Robot ManipulationCode1
EDITOR: an Edit-Based Transformer with Repositioning for Neural Machine Translation with Soft Lexical ConstraintsCode1
Bootstrapped Model Predictive ControlCode1
Disagreement-Regularized Imitation LearningCode1
Diffusing States and Matching Scores: A New Framework for Imitation LearningCode1
Discriminator Soft Actor Critic without Extrinsic RewardsCode1
Beyond Imitation: Leveraging Fine-grained Quality Signals for AlignmentCode1
Don't Start from Scratch: Behavioral Refinement via Interpolant-based Policy DiffusionCode1
DiffAIL: Diffusion Adversarial Imitation LearningCode1
DexMV: Imitation Learning for Dexterous Manipulation from Human VideosCode1
AI2-THOR: An Interactive 3D Environment for Visual AICode1
Behavioral Cloning from ObservationCode1
DiffTORI: Differentiable Trajectory Optimization for Deep Reinforcement and Imitation LearningCode1
Discriminator-Weighted Offline Imitation Learning from Suboptimal DemonstrationsCode1
A Visual Navigation Perspective for Category-Level Object Pose EstimationCode1
Deep Imitation Learning for Bimanual Robotic ManipulationCode1
A deep inverse reinforcement learning approach to route choice modeling with context-dependent rewardsCode1
Autonomous Racing using a Hybrid Imitation-Reinforcement Learning ArchitectureCode1
BabyAI 1.1Code1
DeFIX: Detecting and Fixing Failure Scenarios with Reinforcement Learning in Imitation Learning Based Autonomous DrivingCode1
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