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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 51100 of 2122 papers

TitleStatusHype
Model-Based Imitation Learning for Urban DrivingCode2
Streaming Diffusion Policy: Fast Policy Synthesis with Variable Noise Diffusion ModelsCode2
DexTrack: Towards Generalizable Neural Tracking Control for Dexterous Manipulation from Human ReferencesCode2
DIAMBRA Arena: a New Reinforcement Learning Platform for Research and ExperimentationCode2
ManiSkill-HAB: A Benchmark for Low-Level Manipulation in Home Rearrangement TasksCode2
Multi-Modal Fusion Transformer for End-to-End Autonomous DrivingCode2
Learning Multiple Probabilistic Decisions from Latent World Model in Autonomous DrivingCode2
In-Context Imitation Learning via Next-Token PredictionCode2
Nocturne: a scalable driving benchmark for bringing multi-agent learning one step closer to the real worldCode2
AssistanceZero: Scalably Solving Assistance GamesCode2
Advancing Learnable Multi-Agent Pathfinding Solvers with Active Fine-TuningCode2
Language-Driven Representation Learning for RoboticsCode2
FurnitureBench: Reproducible Real-World Benchmark for Long-Horizon Complex ManipulationCode2
Advancing Language Model Reasoning through Reinforcement Learning and Inference ScalingCode2
Embodied-Reasoner: Synergizing Visual Search, Reasoning, and Action for Embodied Interactive TasksCode2
EgoMimic: Scaling Imitation Learning via Egocentric VideoCode2
Equivariant Diffusion PolicyCode2
GarmentLab: A Unified Simulation and Benchmark for Garment ManipulationCode2
AdaFlow: Imitation Learning with Variance-Adaptive Flow-Based PoliciesCode2
A Divergence Minimization Perspective on Imitation Learning MethodsCode1
A Competition Winning Deep Reinforcement Learning Agent in microRTSCode1
DotaMath: Decomposition of Thought with Code Assistance and Self-correction for Mathematical ReasoningCode1
DivScene: Benchmarking LVLMs for Object Navigation with Diverse Scenes and ObjectsCode1
An Adversarial Imitation Click Model for Information RetrievalCode1
Domain-Robust Visual Imitation Learning with Mutual Information ConstraintsCode1
Dynamic Conditional Imitation Learning for Autonomous DrivingCode1
Discriminator Soft Actor Critic without Extrinsic RewardsCode1
Discriminator-Weighted Offline Imitation Learning from Suboptimal DemonstrationsCode1
Disagreement-Regularized Imitation LearningCode1
Distilling Motion Planner Augmented Policies into Visual Control Policies for Robot ManipulationCode1
EDITOR: an Edit-Based Transformer with Repositioning for Neural Machine Translation with Soft Lexical ConstraintsCode1
DiffAIL: Diffusion Adversarial Imitation LearningCode1
DERAIL: Diagnostic Environments for Reward And Imitation LearningCode1
DEMO: Reframing Dialogue Interaction with Fine-grained Element ModelingCode1
DexMV: Imitation Learning for Dexterous Manipulation from Human VideosCode1
DiffTORI: Differentiable Trajectory Optimization for Deep Reinforcement and Imitation LearningCode1
A deep inverse reinforcement learning approach to route choice modeling with context-dependent rewardsCode1
Deep Imitation Learning for Bimanual Robotic ManipulationCode1
DeFIX: Detecting and Fixing Failure Scenarios with Reinforcement Learning in Imitation Learning Based Autonomous DrivingCode1
DART: Noise Injection for Robust Imitation LearningCode1
Curricular Subgoals for Inverse Reinforcement LearningCode1
Curriculum Offline Imitation LearningCode1
DeeCap: Dynamic Early Exiting for Efficient Image CaptioningCode1
DeformPAM: Data-Efficient Learning for Long-horizon Deformable Object Manipulation via Preference-based Action AlignmentCode1
Diffusing States and Matching Scores: A New Framework for Imitation LearningCode1
AI2-THOR: An Interactive 3D Environment for Visual AICode1
Learning Constrained Adaptive Differentiable Predictive Control Policies With GuaranteesCode1
Confidence-Aware Imitation Learning from Demonstrations with Varying OptimalityCode1
Counter-Strike Deathmatch with Large-Scale Behavioural CloningCode1
Learning to combine primitive skills: A step towards versatile robotic manipulationCode1
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