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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 51100 of 2122 papers

TitleStatusHype
MimicGen: A Data Generation System for Scalable Robot Learning using Human DemonstrationsCode2
BridgeData V2: A Dataset for Robot Learning at ScaleCode2
Scaling Data Generation in Vision-and-Language NavigationCode2
Thought Cloning: Learning to Think while Acting by Imitating Human ThinkingCode2
FurnitureBench: Reproducible Real-World Benchmark for Long-Horizon Complex ManipulationCode2
Language-Driven Representation Learning for RoboticsCode2
Discovering Latent Knowledge in Language Models Without SupervisionCode2
PlanT: Explainable Planning Transformers via Object-Level RepresentationsCode2
DIAMBRA Arena: a New Reinforcement Learning Platform for Research and ExperimentationCode2
Model-Based Imitation Learning for Urban DrivingCode2
VIMA: General Robot Manipulation with Multimodal PromptsCode2
CW-ERM: Improving Autonomous Driving Planning with Closed-loop Weighted Empirical Risk MinimizationCode2
WebShop: Towards Scalable Real-World Web Interaction with Grounded Language AgentsCode2
Nocturne: a scalable driving benchmark for bringing multi-agent learning one step closer to the real worldCode2
Pre-Trained Language Models for Interactive Decision-MakingCode2
A General Language Assistant as a Laboratory for AlignmentCode2
What Matters in Learning from Offline Human Demonstrations for Robot ManipulationCode2
Multi-Modal Fusion Transformer for End-to-End Autonomous DrivingCode2
AMP: Adversarial Motion Priors for Stylized Physics-Based Character ControlCode2
Robot-Gated Interactive Imitation Learning with Adaptive Intervention MechanismCode1
Advancing Tool-Augmented Large Language Models via Meta-Verification and Reflection LearningCode1
Normalizing Flows are Capable Models for RLCode1
ChatVLA-2: Vision-Language-Action Model with Open-World Embodied Reasoning from Pretrained KnowledgeCode1
ReasonPlan: Unified Scene Prediction and Decision Reasoning for Closed-loop Autonomous DrivingCode1
Structured Reinforcement Learning for Combinatorial Decision-MakingCode1
Guiding Data Collection via Factored Scaling CurvesCode1
CAFE-AD: Cross-Scenario Adaptive Feature Enhancement for Trajectory Planning in Autonomous DrivingCode1
ZeroMimic: Distilling Robotic Manipulation Skills from Web VideosCode1
Bootstrapped Model Predictive ControlCode1
HAD-Gen: Human-like and Diverse Driving Behavior Modeling for Controllable Scenario GenerationCode1
Can We Detect Failures Without Failure Data? Uncertainty-Aware Runtime Failure Detection for Imitation Learning PoliciesCode1
On a Connection Between Imitation Learning and RLHFCode1
POPGym Arcade: Parallel Pixelated POMDPsCode1
Score-Based Diffusion Policy Compatible with Reinforcement Learning via Optimal TransportCode1
VILP: Imitation Learning with Latent Video PlanningCode1
TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in MinecraftCode1
DEMO: Reframing Dialogue Interaction with Fine-grained Element ModelingCode1
Global Tensor Motion PlanningCode1
Neuromorphic Attitude Estimation and ControlCode1
IGDrivSim: A Benchmark for the Imitation Gap in Autonomous DrivingCode1
Stem-OB: Generalizable Visual Imitation Learning with Stem-Like Convergent Observation through Diffusion InversionCode1
Reinforced Imitative Trajectory Planning for Urban Automated DrivingCode1
Reward-free World Models for Online Imitation LearningCode1
Diffusing States and Matching Scores: A New Framework for Imitation LearningCode1
DeformPAM: Data-Efficient Learning for Long-horizon Deformable Object Manipulation via Preference-based Action AlignmentCode1
Zero-Shot Offline Imitation Learning via Optimal TransportCode1
DivScene: Benchmarking LVLMs for Object Navigation with Diverse Scenes and ObjectsCode1
ReLIC: A Recipe for 64k Steps of In-Context Reinforcement Learning for Embodied AICode1
Re-Mix: Optimizing Data Mixtures for Large Scale Imitation LearningCode1
PP-TIL: Personalized Planning for Autonomous Driving with Instance-based Transfer Imitation LearningCode1
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