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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 2650 of 2122 papers

TitleStatusHype
MimicGen: A Data Generation System for Scalable Robot Learning using Human DemonstrationsCode2
MAPF-GPT: Imitation Learning for Multi-Agent Pathfinding at ScaleCode2
Model-Based Imitation Learning for Urban DrivingCode2
BridgeData V2: A Dataset for Robot Learning at ScaleCode2
Learning Multiple Probabilistic Decisions from Latent World Model in Autonomous DrivingCode2
ManiSkill-HAB: A Benchmark for Low-Level Manipulation in Home Rearrangement TasksCode2
Multi-Modal Fusion Transformer for End-to-End Autonomous DrivingCode2
PlanT: Explainable Planning Transformers via Object-Level RepresentationsCode2
A Smooth Sea Never Made a Skilled SAILOR: Robust Imitation via Learning to SearchCode2
In-Context Imitation Learning via Next-Token PredictionCode2
GarmentLab: A Unified Simulation and Benchmark for Garment ManipulationCode2
Embodied-Reasoner: Synergizing Visual Search, Reasoning, and Action for Embodied Interactive TasksCode2
AMP: Adversarial Motion Priors for Stylized Physics-Based Character ControlCode2
Equivariant Diffusion PolicyCode2
LangProp: A code optimization framework using Large Language Models applied to drivingCode2
A General Language Assistant as a Laboratory for AlignmentCode2
FurnitureBench: Reproducible Real-World Benchmark for Long-Horizon Complex ManipulationCode2
Discovering Latent Knowledge in Language Models Without SupervisionCode2
DexTrack: Towards Generalizable Neural Tracking Control for Dexterous Manipulation from Human ReferencesCode2
Ag2Manip: Learning Novel Manipulation Skills with Agent-Agnostic Visual and Action RepresentationsCode2
AssistanceZero: Scalably Solving Assistance GamesCode2
DIAMBRA Arena: a New Reinforcement Learning Platform for Research and ExperimentationCode2
AdaFlow: Imitation Learning with Variance-Adaptive Flow-Based PoliciesCode2
Efficient Diffusion Transformer Policies with Mixture of Expert Denoisers for Multitask LearningCode2
Advancing Learnable Multi-Agent Pathfinding Solvers with Active Fine-TuningCode2
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