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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 1120 of 2122 papers

TitleStatusHype
Human2LocoMan: Learning Versatile Quadrupedal Manipulation with Human Pretraining0
Learning Task-Agnostic Skill Bases to Uncover Motor Primitives in Animal Behaviors0
Robust Instant Policy: Leveraging Student's t-Regression Model for Robust In-context Imitation Learning of Robot Manipulation0
Steering Robots with Inference-Time Interactions0
A Survey on Imitation Learning for Contact-Rich Tasks in Robotics0
Touch begins where vision ends: Generalizable policies for contact-rich manipulation0
What Matters in Learning from Large-Scale Datasets for Robot Manipulation0
Adapting by Analogy: OOD Generalization of Visuomotor Policies via Functional Correspondence0
SAIL: Faster-than-Demonstration Execution of Imitation Learning Policies0
Human-Robot Navigation using Event-based Cameras and Reinforcement Learning0
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