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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 1120 of 2122 papers

TitleStatusHype
CityWalker: Learning Embodied Urban Navigation from Web-Scale VideosCode3
Robot Utility Models: General Policies for Zero-Shot Deployment in New EnvironmentsCode3
A Survey of Embodied Learning for Object-Centric Robotic ManipulationCode3
BiGym: A Demo-Driven Mobile Bi-Manual Manipulation BenchmarkCode3
An Imitative Reinforcement Learning Framework for Autonomous DogfightCode3
Is Value Learning Really the Main Bottleneck in Offline RL?Code3
Behavior Generation with Latent ActionsCode3
LocoMuJoCo: A Comprehensive Imitation Learning Benchmark for LocomotionCode3
ToRA: A Tool-Integrated Reasoning Agent for Mathematical Problem SolvingCode3
imitation: Clean Imitation Learning ImplementationsCode3
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