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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 19711980 of 2122 papers

TitleStatusHype
Graph Neural Networks for Decentralized Multi-Agent Perimeter Defense0
Graph Neural Networks for Multi-Robot Active Information Acquisition0
Grasping with Chopsticks: Combating Covariate Shift in Model-free Imitation Learning for Fine Manipulation0
Language Conditioned Imitation Learning over Unstructured Data0
Grounding Language Plans in Demonstrations Through Counterfactual Perturbations0
GRP Model for Sensorimotor Learning0
Guided Data Augmentation for Offline Reinforcement Learning and Imitation Learning0
Guided Imitation of Task and Motion Planning0
Guided Meta-Policy Search0
GymFG: A Framework with a Gym Interface for FlightGear0
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