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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 19711980 of 2122 papers

TitleStatusHype
Fail-Safe Adversarial Generative Imitation LearningCode0
Merge or Not? Learning to Group Faces via Imitation LearningCode0
Amplifying the Imitation Effect for Reinforcement Learning of UCAV's Mission ExecutionCode0
Meta-Controller: Few-Shot Imitation of Unseen Embodiments and Tasks in Continuous ControlCode0
Safe Imitation Learning of Nonlinear Model Predictive Control for Flexible RobotsCode0
Primal Wasserstein Imitation LearningCode0
Beyond Imitation: Learning Key Reasoning Steps from Dual Chain-of-Thoughts in Reasoning DistillationCode0
Deep Imitative Models for Flexible Inference, Planning, and ControlCode0
Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from ObservationsCode0
Exploring the Limitations of Behavior Cloning for Autonomous DrivingCode0
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