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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 19711980 of 2122 papers

TitleStatusHype
What Would pi* Do?: Imitation Learning via Off-Policy Reinforcement Learning0
Improving Generative Adversarial Imitation Learning with Non-expert Demonstrations0
Visual Imitation Learning with Recurrent Siamese Networks0
Mimicking actions is a good strategy for beginners: Fast Reinforcement Learning with Expert Action Sequences0
Inspiration Learning through Preferences0
Discriminator-Actor-Critic: Addressing Sample Inefficiency and Reward Bias in Adversarial Imitation LearningCode0
Sample-Efficient Imitation Learning via Generative Adversarial NetsCode0
3D Ego-Pose Estimation via Imitation Learning0
Imitation Learning for Neural Morphological String TransductionCode0
Shared Multi-Task Imitation Learning for Indoor Self-Navigation0
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