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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 19711980 of 2122 papers

TitleStatusHype
Deep Imitative Models for Flexible Inference, Planning, and ControlCode0
Task-Embedded Control Networks for Few-Shot Imitation LearningCode0
Task-Oriented Hand Motion Retargeting for Dexterous Manipulation ImitationCode0
Injective State-Image Mapping facilitates Visual Adversarial Imitation Learning0
Variational Discriminator Bottleneck: Improving Imitation Learning, Inverse RL, and GANs by Constraining Information FlowCode0
Interactive Agent Modeling by Learning to Probe0
UZH at CoNLL--SIGMORPHON 2018 Shared Task on Universal Morphological Reinflection0
Learning to Actively Learn Neural Machine Translation0
Directed-Info GAIL: Learning Hierarchical Policies from Unsegmented Demonstrations using Directed Information0
Visual Imitation Learning with Recurrent Siamese Networks0
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