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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 19611970 of 2122 papers

TitleStatusHype
Tiny Reinforcement Learning for Quadruped Locomotion using Decision TransformersCode0
Adversarial Mixture Density Networks: Learning to Drive Safely from Collision DataCode0
An Empirical Comparison on Imitation Learning and Reinforcement Learning for Paraphrase GenerationCode0
STARDATA: A StarCraft AI Research DatasetCode0
Predictor-Corrector Policy OptimizationCode0
Comparing the Efficacy of Fine-Tuning and Meta-Learning for Few-Shot Policy ImitationCode0
Follow the Clairvoyant: an Imitation Learning Approach to Optimal ControlCode0
MEGA-DAgger: Imitation Learning with Multiple Imperfect ExpertsCode0
FlowRetrieval: Flow-Guided Data Retrieval for Few-Shot Imitation LearningCode0
Fine-grained Affordance Annotation for Egocentric Hand-Object Interaction VideosCode0
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