SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 19611970 of 2122 papers

TitleStatusHype
Dynamic Regret Convergence Analysis and an Adaptive Regularization Algorithm for On-Policy Robot Imitation LearningCode0
Learning to Defend by Learning to Attack0
Approximate Dynamic Oracle for Dependency Parsing with Reinforcement Learning0
Learning Beam Search Policies via Imitation LearningCode0
Navigation by Imitation in a Pedestrian-Rich Environment0
Differentiable MPC for End-to-end Planning and ControlCode0
Efficiently Combining Human Demonstrations and Interventions for Safe Training of Autonomous Systems in Real-TimeCode0
Neural Modular Control for Embodied Question AnsweringCode0
One-Shot Hierarchical Imitation Learning of Compound Visuomotor Tasks0
Predictor-Corrector Policy OptimizationCode0
Show:102550
← PrevPage 197 of 213Next →

No leaderboard results yet.