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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 19511960 of 2122 papers

TitleStatusHype
Making Universal Policies UniversalCode0
Efficient Motion Planning for Automated Lane Change based on Imitation Learning and Mixed-Integer OptimizationCode0
Imitrob: Imitation Learning Dataset for Training and Evaluating 6D Object Pose EstimatorsCode0
Imitation Learning with Limited Actions via Diffusion Planners and Deep Koopman ControllersCode0
Imitation learning with artificial neural networks for demand response with a heuristic control approach for heat pumpsCode0
Imitation Learning of Stabilizing Policies for Nonlinear SystemsCode0
Mapping Navigation Instructions to Continuous Control Actions with Position-Visitation PredictionCode0
An Imitation Learning Approach to Unsupervised ParsingCode0
Imitation Learning of Agenda-based Semantic ParsersCode0
Uncertainty-Aware Deployment of Pre-trained Language-Conditioned Imitation Learning PoliciesCode0
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