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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 19411950 of 2122 papers

TitleStatusHype
BlockPuzzle - A Challenge in Physical Reasoning and Generalization for Robot Learning0
Learning Finite State Representations of Recurrent Policy Networks0
Reinforced Cross-Modal Matching and Self-Supervised Imitation Learning for Vision-Language Navigation0
Connecting the Dots Between MLE and RL for Sequence Prediction0
Early Fusion for Goal Directed Robotic Vision0
Guiding Policies with Language via Meta-LearningCode0
An Algorithmic Perspective on Imitation Learning0
Reward learning from human preferences and demonstrations in AtariCode0
Learning to Compensate Photovoltaic Power Fluctuations from Images of the Sky by Imitating an Optimal Policy0
Mapping Navigation Instructions to Continuous Control Actions with Position-Visitation PredictionCode0
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