SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 19311940 of 2122 papers

TitleStatusHype
Imitation Learning for End to End Vehicle Longitudinal Control with Forward Camera0
Vision-based Navigation with Language-based Assistance via Imitation Learning with Indirect InterventionCode0
Dialogue Generation: From Imitation Learning to Inverse Reinforcement LearningCode0
ChauffeurNet: Learning to Drive by Imitating the Best and Synthesizing the WorstCode0
On the stability analysis of deep neural network representations of an optimal state-feedbackCode0
CompILE: Compositional Imitation Learning and ExecutionCode0
Generative Adversarial Self-Imitation Learning0
A Bayesian Approach to Generative Adversarial Imitation Learning0
Exponentially Weighted Imitation Learning for Batched Historical Data0
Discovering hierarchies using Imitation Learning from hierarchy aware policies0
Show:102550
← PrevPage 194 of 213Next →

No leaderboard results yet.