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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 19211930 of 2122 papers

TitleStatusHype
From Intention to Execution: Probing the Generalization Boundaries of Vision-Language-Action Models0
From Motor Control to Team Play in Simulated Humanoid Football0
From One Hand to Multiple Hands: Imitation Learning for Dexterous Manipulation from Single-Camera Teleoperation0
From Words to Actions: Unveiling the Theoretical Underpinnings of LLM-Driven Autonomous Systems0
Fully General Online Imitation Learning0
FUNCTO: Function-Centric One-Shot Imitation Learning for Tool Manipulation0
FürElise: Capturing and Physically Synthesizing Hand Motions of Piano Performance0
GAN-Based Interactive Reinforcement Learning from Demonstration and Human Evaluative Feedback0
GAN-MPC: Training Model Predictive Controllers with Parameterized Cost Functions using Demonstrations from Non-identical Experts0
Gaussian Splatting to Real World Flight Navigation Transfer with Liquid Networks0
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