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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 19111920 of 2122 papers

TitleStatusHype
Plan Your Target and Learn Your Skills: Transferable State-Only Imitation Learning via Decoupled Policy OptimizationCode0
Compositional Plan VectorsCode0
Variational Discriminator Bottleneck: Improving Imitation Learning, Inverse RL, and GANs by Constraining Information FlowCode0
A Simple Approach to Constraint-Aware Imitation Learning with Application to Autonomous RacingCode0
Automatic Discovery and Description of Human Planning StrategiesCode0
Generalizable Graph Neural Networks for Robust Power Grid Topology ControlCode0
Interactive Imitation Learning in State-SpaceCode0
Integrating Reinforcement Learning, Action Model Learning, and Numeric Planning for Tackling Complex TasksCode0
CompILE: Compositional Imitation Learning and ExecutionCode0
Levenshtein OCRCode0
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