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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 19111920 of 2122 papers

TitleStatusHype
Visual-based Autonomous Driving Deployment from a Stochastic and Uncertainty-aware PerspectiveCode0
GRP Model for Sensorimotor Learning0
Learning Dynamic-Objective Policies from a Class of Optimal Trajectories0
Neural-encoding Human Experts' Domain Knowledge to Warm Start Reinforcement LearningCode0
Simultaneously Learning Vision and Feature-based Control Policies for Real-world Ball-in-a-Cup0
Artificial Intelligence for Prosthetics - challenge solutionsCode0
Decentralized Multi-Agents by Imitation of a Centralized Controller0
Non-Monotonic Sequential Text GenerationCode0
NAOMI: Non-Autoregressive Multiresolution Sequence ImputationCode1
Go-Explore: a New Approach for Hard-Exploration ProblemsCode1
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