SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 19011910 of 2122 papers

TitleStatusHype
Fighting Copycat Agents in Behavioral Cloning from Observation Histories0
Fighting Fire with Fire: Avoiding DNN Shortcuts through Priming0
Fighting Uncertainty with Gradients: Offline Reinforcement Learning via Diffusion Score Matching0
Find a Way Forward: a Language-Guided Semantic Map Navigator0
Finding Fallen Objects Via Asynchronous Audio-Visual Integration0
Finetuning Generative Trajectory Model with Reinforcement Learning from Human Feedback0
A Versatile Agent for Fast Learning from Human Instructors0
FitLight: Federated Imitation Learning for Plug-and-Play Autonomous Traffic Signal Control0
Fixing exposure bias with imitation learning needs powerful oracles0
FLARE: Robot Learning with Implicit World Modeling0
Show:102550
← PrevPage 191 of 213Next →

No leaderboard results yet.