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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 18911900 of 2122 papers

TitleStatusHype
Visually Robust Adversarial Imitation Learning from Videos with Contrastive LearningCode0
Pay Attention! - Robustifying a Deep Visuomotor Policy Through Task-Focused Visual AttentionCode0
Travel the Same Path: A Novel TSP Solving StrategyCode0
Deterministic and Discriminative Imitation (D2-Imitation): Revisiting Adversarial Imitation for Sample EfficiencyCode0
Robust Asymmetric Learning in POMDPsCode0
Denoising-based Contractive Imitation LearningCode0
Personalized Dynamic Difficulty Adjustment -- Imitation Learning Meets Reinforcement LearningCode0
Phase-Amplitude Reduction-Based Imitation LearningCode0
Theoretical Analysis of Offline Imitation With Supplementary DatasetCode0
Interactive Learning from Activity DescriptionCode0
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