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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 18911900 of 2122 papers

TitleStatusHype
Saliency Prediction on Omnidirectional Images with Generative Adversarial Imitation Learning0
A Comparison of Policy Search in Joint Space and Cartesian Space for Refinement of Skills0
Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from ObservationsCode0
Few-Shot Bayesian Imitation Learning with Logical Program Policies0
Improvisation through Physical Understanding: Using Novel Objects as Tools with Visual Foresight0
Reinforced Imitation in Heterogeneous Action Space0
Generative predecessor models for sample-efficient imitation learning0
Guided Meta-Policy Search0
Cortical Mirror-System Activation During Real-Life Game Playing: An Intracranial Electroencephalography (EEG) Study0
Hindsight Generative Adversarial Imitation Learning0
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