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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 18911900 of 2122 papers

TitleStatusHype
Learning from Noisy Demonstration Sets via Meta-Learned Suitability Assessor0
Adversarial Exploration Strategy for Self-Supervised Imitation Learning0
Sample Efficient Imitation Learning for Continuous Control0
Modeling the Long Term Future in Model-Based Reinforcement Learning0
Learning to Drive by Observing the Best and Synthesizing the Worst0
Visual Imitation with a Minimal Adversary0
Reinforced Imitation Learning from Observations0
Trajectory VAE for multi-modal imitation0
SIMILE: Introducing Sequential Information towards More Effective Imitation Learning0
Exploring the Limitations of Behavior Cloning for Autonomous DrivingCode0
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