SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 451475 of 2122 papers

TitleStatusHype
Domain Adaptive Imitation LearningCode0
Inverse Q-Learning Done Right: Offline Imitation Learning in Q^π-Realizable MDPsCode0
Automatic Discovery of Interpretable Planning StrategiesCode0
Interactive Learning from Activity DescriptionCode0
Automatic Discovery and Description of Human Planning StrategiesCode0
Interactive incremental learning of generalizable skills with local trajectory modulationCode0
Beyond Imitation: Learning Key Reasoning Steps from Dual Chain-of-Thoughts in Reasoning DistillationCode0
Intrinsically Motivated Open-Ended Multi-Task Learning Using Transfer Learning to Discover Task HierarchyCode0
Inspector: Pixel-Based Automated Game Testing via Exploration, Detection, and InvestigationCode0
Dialogue Generation: From Imitation Learning to Inverse Reinforcement LearningCode0
Dialogue Learning with Human Teaching and Feedback in End-to-End Trainable Task-Oriented Dialogue SystemsCode0
IN-RIL: Interleaved Reinforcement and Imitation Learning for Policy Fine-TuningCode0
Integrating Reinforcement Learning, Action Model Learning, and Numeric Planning for Tackling Complex TasksCode0
Co-training for Policy LearningCode0
Interactive Imitation Learning in State-SpaceCode0
Differentiable MPC for End-to-end Planning and ControlCode0
Improving Policy Optimization with Generalist-Specialist LearningCode0
Non-Monotonic Sequential Text GenerationCode0
Improving In-Context Learning with Reasoning DistillationCode0
Follow the Neurally-Perturbed Leader for Adversarial TrainingCode0
A General, Evolution-Inspired Reward Function for Social RoboticsCode0
Improving End-to-End Speech Translation by Imitation-Based Knowledge Distillation with Synthetic TranscriptsCode0
Inferring Versatile Behavior from Demonstrations by Matching Geometric DescriptorsCode0
Imitrob: Imitation Learning Dataset for Training and Evaluating 6D Object Pose EstimatorsCode0
Improved Policy Optimization for Online Imitation LearningCode0
Show:102550
← PrevPage 19 of 85Next →

No leaderboard results yet.