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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 181190 of 2122 papers

TitleStatusHype
Curriculum Offline Imitation LearningCode1
Frame Mining: a Free Lunch for Learning Robotic Manipulation from 3D Point CloudsCode1
DeeCap: Dynamic Early Exiting for Efficient Image CaptioningCode1
Generalization Guarantees for Imitation LearningCode1
Generative Adversarial Imitation LearningCode1
Globally Stable Neural Imitation PoliciesCode1
Goal-Conditioned Imitation Learning using Score-based Diffusion PoliciesCode1
Go-Explore: a New Approach for Hard-Exploration ProblemsCode1
Guiding Data Collection via Factored Scaling CurvesCode1
Critic Guided Segmentation of Rewarding Objects in First-Person ViewsCode1
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