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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 181190 of 2122 papers

TitleStatusHype
Adapt3R: Adaptive 3D Scene Representation for Domain Transfer in Imitation Learning0
Data-Efficient Learning from Human Interventions for Mobile Robots0
Enhancing Autonomous Driving Safety with Collision Scenario Integration0
Curating Demonstrations using Online Experience0
A2Perf: Real-World Autonomous Agents Benchmark0
ArticuBot: Learning Universal Articulated Object Manipulation Policy via Large Scale Simulation0
Reactive Diffusion Policy: Slow-Fast Visual-Tactile Policy Learning for Contact-Rich ManipulationCode3
CAPS: Context-Aware Priority Sampling for Enhanced Imitation Learning in Autonomous Driving0
Improving Retrospective Language Agents via Joint Policy Gradient Optimization0
Perceptual Motor Learning with Active Inference Framework for Robust Lateral Control0
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