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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 181190 of 2122 papers

TitleStatusHype
DeFIX: Detecting and Fixing Failure Scenarios with Reinforcement Learning in Imitation Learning Based Autonomous DrivingCode1
Planning for Sample Efficient Imitation LearningCode1
Frame Mining: a Free Lunch for Learning Robotic Manipulation from 3D Point CloudsCode1
Markup-to-Image Diffusion Models with Scheduled SamplingCode1
Option-Aware Adversarial Inverse Reinforcement Learning for Robotic ControlCode1
Proximal Point Imitation LearningCode1
Learning to Walk by Steering: Perceptive Quadrupedal Locomotion in Dynamic EnvironmentsCode1
Latent Plans for Task-Agnostic Offline Reinforcement LearningCode1
Learning Soccer Juggling Skills with Layer-wise Mixture-of-ExpertsCode1
Discriminator-Weighted Offline Imitation Learning from Suboptimal DemonstrationsCode1
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