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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 18811890 of 2122 papers

TitleStatusHype
Smooth Imitation Learning for Online Sequence PredictionCode0
Learning to Generalize for Sequential Decision MakingCode0
Learning to Guide and to Be Guided in the Architect-Builder ProblemCode0
Adversarial Imitation Learning from Incomplete DemonstrationsCode0
Automatic Discovery of Interpretable Planning StrategiesCode0
Imitating from auxiliary imperfect demonstrations via Adversarial Density Weighted RegressionCode0
Generative Adversarial Neuroevolution for Control Behaviour ImitationCode0
See What the Robot Can't See: Learning Cooperative Perception for Visual NavigationCode0
Socially Compliant Navigation through Raw Depth Inputs with Generative Adversarial Imitation LearningCode0
Bipedal Walking Robot using Deep Deterministic Policy GradientCode0
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