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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 18711880 of 2122 papers

TitleStatusHype
Explaining Fast Improvement in Online Imitation Learning0
Explaining Imitation Learning through Frames0
Exploration Based Language Learning for Text-Based Games0
Exploring Gradient Explosion in Generative Adversarial Imitation Learning: A Probabilistic Perspective0
Exploring the trade off between human driving imitation and safety for traffic simulation0
Exploring the use of deep learning in task-flexible ILC0
Exponentially Weighted Imitation Learning for Batched Historical Data0
Exposing the Copycat Problem of Imitation-based Planner: A Novel Closed-Loop Simulator, Causal Benchmark and Joint IL-RL Baseline0
Expressive Whole-Body Control for Humanoid Robots0
Extending Multilingual Machine Translation through Imitation Learning0
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