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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 18711880 of 2122 papers

TitleStatusHype
Conditional Affordance Learning for Driving in Urban EnvironmentsCode0
Overcoming Knowledge Barriers: Online Imitation Learning from Observation with Pretrained World ModelsCode0
Dialogue Generation: From Imitation Learning to Inverse Reinforcement LearningCode0
Goal-conditioned Imitation LearningCode0
Smart Imitator: Learning from Imperfect Clinical DecisionsCode0
Bootstrapping Linear Models for Fast Online Adaptation in Human-Agent CollaborationCode0
SMILe: Scalable Meta Inverse Reinforcement Learning through Context-Conditional PoliciesCode0
Intrinsically Motivated Open-Ended Multi-Task Learning Using Transfer Learning to Discover Task HierarchyCode0
Goal-Conditioned End-to-End Visuomotor Control for Versatile Skill PrimitivesCode0
Comyco: Quality-Aware Adaptive Video Streaming via Imitation LearningCode0
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