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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 18711880 of 2122 papers

TitleStatusHype
Action Assembly: Sparse Imitation Learning for Text Based Games with Combinatorial Action Spaces0
Imitation Learning from Video by Leveraging Proprioception0
Goal-conditioned Imitation Learning0
Random Expert Distillation: Imitation Learning via Expert Policy Support EstimationCode0
Simitate: A Hybrid Imitation Learning BenchmarkCode0
Randomized Adversarial Imitation Learning for Autonomous Driving0
Uncertainty-Aware Data Aggregation for Deep Imitation Learning0
Reinforced Imitation Learning from Observations0
Sample Efficient Imitation Learning for Continuous Control0
Modeling the Long Term Future in Model-Based Reinforcement Learning0
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