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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 18611870 of 2122 papers

TitleStatusHype
Evaluation metrics for behaviour modeling0
Event Extraction with Generative Adversarial Imitation Learning0
Evolutionary Selective Imitation: Interpretable Agents by Imitation Learning Without a Demonstrator0
Evolution of cooperation in the public goods game with Q-learning0
Evolving Graphical Planner: Contextual Global Planning for Vision-and-Language Navigation0
ExACT: An End-to-End Autonomous Excavator System Using Action Chunking With Transformers0
Imitation Learning from Pixel-Level Demonstrations by HashReward0
Expert Q-learning: Deep Reinforcement Learning with Coarse State Values from Offline Expert Examples0
Explainable Hierarchical Imitation Learning for Robotic Drink Pouring0
Explaining Autonomous Driving by Learning End-to-End Visual Attention0
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