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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 18611870 of 2122 papers

TitleStatusHype
Inverse Q-Learning Done Right: Offline Imitation Learning in Q^π-Realizable MDPsCode0
OptionGAN: Learning Joint Reward-Policy Options using Generative Adversarial Inverse Reinforcement LearningCode0
GOD model: Privacy Preserved AI School for Personal AssistantCode0
Dialogue Learning with Human Teaching and Feedback in End-to-End Trainable Task-Oriented Dialogue SystemsCode0
GO-DICE: Goal-Conditioned Option-Aware Offline Imitation Learning via Stationary Distribution Correction EstimationCode0
Brain-Inspired Deep Imitation Learning for Autonomous Driving SystemsCode0
Learning to Accelerate Approximate Methods for Solving Integer Programming via Early FixingCode0
The Atari Grand Challenge DatasetCode0
Learning to Build by Building Your Own InstructionsCode0
Out-of-Dynamics Imitation Learning from Multimodal DemonstrationsCode0
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