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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 18511860 of 2122 papers

TitleStatusHype
Guided Policy Optimization under Partial ObservabilityCode0
MobILE: Model-Based Imitation Learning From Observation AloneCode0
Inverse Reinforcement Learning by Estimating Expertise of DemonstratorsCode0
Active Policy Improvement from Multiple Black-box OraclesCode0
Skill Disentanglement for Imitation Learning from Suboptimal DemonstrationsCode0
The Arcade Learning Environment: An Evaluation Platform for General AgentsCode0
Learning Sparse Rewarded Tasks from Sub-Optimal DemonstrationsCode0
Learning Speed-Adaptive Walking Agent Using Imitation Learning with Physics-Informed SimulationCode0
Optimizing Differentiable Relaxations of Coreference Evaluation MetricsCode0
Optimizing Interpretable Decision Tree Policies for Reinforcement LearningCode0
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