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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 18511860 of 2122 papers

TitleStatusHype
Watch, Try, Learn: Meta-Learning from Demonstrations and Reward0
Imitation Learning for Non-Autoregressive Neural Machine Translation0
An Imitation Learning Approach to Unsupervised ParsingCode0
Simultaneous Translation with Flexible Policy via Restricted Imitation Learning0
Exact Combinatorial Optimization with Graph Convolutional Neural NetworksCode1
Adversarial Exploitation of Policy Imitation0
Towards Interactive Training of Non-Player Characters in Video GamesCode0
Pay Attention! - Robustifying a Deep Visuomotor Policy Through Task-Focused Visual AttentionCode0
On Value Functions and the Agent-Environment Boundary0
Recent Advances in Imitation Learning from Observation0
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