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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 18511860 of 2122 papers

TitleStatusHype
Co-training for Policy LearningCode0
Active Learning within Constrained Environments through Imitation of an Expert Questioner0
Sample Efficient Learning of Path Following and Obstacle Avoidance Behavior for Quadrotors0
Supervise Thyself: Examining Self-Supervised Representations in Interactive EnvironmentsCode0
PyRep: Bringing V-REP to Deep Robot LearningCode0
Learning to Interactively Learn and Assist0
Learning Belief Representations for Imitation Learning in POMDPsCode0
Wasserstein Adversarial Imitation Learning0
Sample-efficient Adversarial Imitation Learning from Observation0
RIDM: Reinforced Inverse Dynamics Modeling for Learning from a Single Observed Demonstration0
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