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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 18411850 of 2122 papers

TitleStatusHype
End-to-End Steering for Autonomous Vehicles via Conditional Imitation Co-Learning0
Energy-Based Sequence GANs for Recommendation and Their Connection to Imitation Learning0
EnerVerse-AC: Envisioning Embodied Environments with Action Condition0
Enhanced DACER Algorithm with High Diffusion Efficiency0
Enhanced Generalization through Prioritization and Diversity in Self-Imitation Reinforcement Learning over Procedural Environments with Sparse Rewards0
Enhancing Autonomous Driving Safety with Collision Scenario Integration0
Enhancing Reusability of Learned Skills for Robot Manipulation via Gaze and Bottleneck0
Enhancing Spectrum Efficiency in 6G Satellite Networks: A GAIL-Powered Policy Learning via Asynchronous Federated Inverse Reinforcement Learning0
EnsembleDAgger: A Bayesian Approach to Safe Imitation Learning0
Entity-Centric Coreference Resolution with Model Stacking0
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