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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 18411850 of 2122 papers

TitleStatusHype
RLBench: The Robot Learning Benchmark & Learning EnvironmentCode0
Harnessing Network Effect for Fake News Mitigation: Selecting Debunkers via Self-Imitation LearningCode0
Guiding Policies with Language via Meta-LearningCode0
Optimal Decision Tree Policies for Markov Decision ProcessesCode0
Learning Representative Trajectories of Dynamical Systems via Domain-Adaptive ImitationCode0
Differentiable MPC for End-to-end Planning and ControlCode0
Guiding Attention in End-to-End Driving ModelsCode0
Text Editing as Imitation GameCode0
Iterative Document-level Information Extraction via Imitation LearningCode0
Learning Self-Correctable Policies and Value Functions from Demonstrations with Negative SamplingCode0
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