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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 18411850 of 2122 papers

TitleStatusHype
Learning Self-Correctable Policies and Value Functions from Demonstrations with Negative SamplingCode0
Environment Reconstruction with Hidden Confounders for Reinforcement Learning based Recommendation0
Imitation-Projected Programmatic Reinforcement Learning0
Utilizing Eye Gaze to Enhance the Generalization of Imitation Networks to Unseen Environments0
Better-than-Demonstrator Imitation Learning via Automatically-Ranked DemonstrationsCode0
Hybrid system identification using switching density networksCode0
On-Policy Robot Imitation Learning from a Converging Supervisor0
Learning a Behavioral Repertoire from Demonstrations0
Interactive-Predictive Neural Machine Translation through Reinforcement and Imitation0
Integration of Imitation Learning using GAIL and Reinforcement Learning using Task-achievement Rewards via Probabilistic Graphical Model0
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