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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 18311840 of 2122 papers

TitleStatusHype
EMPERROR: A Flexible Generative Perception Error Model for Probing Self-Driving Planners0
Empirical Analysis of Sim-and-Real Cotraining Of Diffusion Policies For Planar Pushing from Pixels0
End-to-End Deep Imitation Learning: Robot Soccer Case Study0
End-to-End Differentiable Adversarial Imitation Learning0
End-to-end driving simulation via angle branched network0
End-to-End Driving via Self-Supervised Imitation Learning Using Camera and LiDAR Data0
End-to-End Imitation Learning for Optimal Asteroid Proximity Operations0
End-to-end Manipulator Calligraphy Planning via Variational Imitation Learning0
Deep Visual Navigation under Partial Observability0
End-to-End Stable Imitation Learning via Autonomous Neural Dynamic Policies0
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