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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 18311840 of 2122 papers

TitleStatusHype
Learning Robot Manipulation from Cross-Morphology DemonstrationCode0
On the stability analysis of deep neural network representations of an optimal state-feedbackCode0
Adversarial Moment-Matching Distillation of Large Language ModelsCode0
Learning non-Markovian Decision-Making from State-only SequencesCode0
Using Offline Data to Speed Up Reinforcement Learning in Procedurally Generated EnvironmentsCode0
Accept Synthetic Objects as Real: End-to-End Training of Attentive Deep Visuomotor Policies for Manipulation in ClutterCode0
Iterative Sizing Field Prediction for Adaptive Mesh Generation From Expert DemonstrationsCode0
Learning One-Shot Imitation from Humans without HumansCode0
RIZE: Regularized Imitation Learning via Distributional Reinforcement LearningCode0
Learning on One Mode: Addressing Multi-Modality in Offline Reinforcement LearningCode0
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