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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 18211830 of 2122 papers

TitleStatusHype
Efficient Supervision for Robot Learning via Imitation, Simulation, and Adaptation0
EgoDex: Learning Dexterous Manipulation from Large-Scale Egocentric Video0
EgoMe: A New Dataset and Challenge for Following Me via Egocentric View in Real World0
ELA: Exploited Level Augmentation for Offline Learning in Zero-Sum Games0
Eliciting Compatible Demonstrations for Multi-Human Imitation Learning0
Embedding Contextual Information through Reward Shaping in Multi-Agent Learning: A Case Study from Google Football0
Embedding Symbolic Temporal Knowledge into Deep Sequential Models0
Embedding Synthetic Off-Policy Experience for Autonomous Driving via Zero-Shot Curricula0
Emergence of cooperation under punishment: A reinforcement learning perspective0
Emergent Agentic Transformer from Chain of Hindsight Experience0
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