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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 18111820 of 2122 papers

TitleStatusHype
Online Baum-Welch algorithm for Hierarchical Imitation LearningCode0
Online Cascade Learning for Efficient Inference over StreamsCode0
Learning from Trajectories via Subgoal DiscoveryCode0
Learning Generalizable 3D Manipulation With 10 DemonstrationsCode0
Contrastively Learning Visual Attention as Affordance Cues from Demonstrations for Robotic GraspingCode0
Discriminator-Actor-Critic: Addressing Sample Inefficiency and Reward Bias in Adversarial Imitation LearningCode0
Contractive Dynamical Imitation Policies for Efficient Out-of-Sample RecoveryCode0
Reward learning from human preferences and demonstrations in AtariCode0
Learning How to Actively Learn: A Deep Imitation Learning ApproachCode0
Learning human behaviors from motion capture by adversarial imitationCode0
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