SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 18111820 of 2122 papers

TitleStatusHype
Imitation Learning for Sentence Generation with Dilated Convolutions Using Adversarial TrainingCode0
Learning Vision-based Flight in Drone Swarms by Imitation0
Batch Recurrent Q-Learning for Backchannel Generation Towards Engaging Agents0
Comyco: Quality-Aware Adaptive Video Streaming via Imitation LearningCode0
Learning to combine primitive skills: A step towards versatile robotic manipulationCode1
Curiosity-driven Reinforcement Learning for Diverse Visual Paragraph Generation0
Self-Imitation Learning of Locomotion Movements through Termination CurriculumCode0
Deep Reinforcement Learning for Personalized Search Story Recommendation0
Memory Based Trajectory-conditioned Policies for Learning from Sparse Rewards0
Learning Goal-Oriented Visual Dialog Agents: Imitating and Surpassing Analytic Experts0
Show:102550
← PrevPage 182 of 213Next →

No leaderboard results yet.