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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 18011810 of 2122 papers

TitleStatusHype
Dyna-Think: Synergizing Reasoning, Acting, and World Model Simulation in AI Agents0
Early Fusion for Goal Directed Robotic Vision0
EC-Flow: Enabling Versatile Robotic Manipulation from Action-Unlabeled Videos via Embodiment-Centric Flow0
EC-SAGINs: Edge Computing-enhanced Space-Air-Ground Integrated Networks for Internet of Vehicles0
Effective Tuning Strategies for Generalist Robot Manipulation Policies0
Efficient Active Imitation Learning with Random Network Distillation0
Efficient and Interpretable Robot Manipulation with Graph Neural Networks0
Efficient Data Collection for Robotic Manipulation via Compositional Generalization0
Efficient Deep Learning of Robust, Adaptive Policies using Tube MPC-Guided Data Augmentation0
Memory Based Trajectory-conditioned Policies for Learning from Sparse Rewards0
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