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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 17911800 of 2122 papers

TitleStatusHype
D-Shape: Demonstration-Shaped Reinforcement Learning via Goal Conditioning0
Dyna-AIL : Adversarial Imitation Learning by Planning0
Dyna-LfLH: Learning Agile Navigation in Dynamic Environments from Learned Hallucination0
Interpretable Imitation Learning with Dynamic Causal Relations0
Dynamic Feature Selection for Dependency Parsing0
Dynamic Inference0
Dynamic Manipulation of Deformable Objects in 3D: Simulation, Benchmark and Learning Strategy0
Dynamic Modeling of Hand-Object Interactions via Tactile Sensing0
Dynamic Modeling of Hand-Object Interactions via Tactile Sensing.0
DynaMo: In-Domain Dynamics Pretraining for Visuo-Motor Control0
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