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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 17911800 of 2122 papers

TitleStatusHype
Leveraging Human Guidance for Deep Reinforcement Learning Tasks0
Safer End-to-End Autonomous Driving via Conditional Imitation Learning and Command Augmentation0
Learning Your Way Without Map or Compass: Panoramic Target Driven Visual Navigation0
Self-Supervised Correspondence in Visuomotor Policy LearningCode0
Learning Visuomotor Policies for Aerial Navigation Using Cross-Modal RepresentationsCode0
State Representation Learning from Demonstration0
A Linearly Constrained Nonparametric Framework for Imitation Learning0
VILD: Variational Imitation Learning with Diverse-quality Demonstrations0
Deep attention networks reveal the rules of collective motion in zebrafishCode0
MPC-Net: A First Principles Guided Policy SearchCode0
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