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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 426450 of 2122 papers

TitleStatusHype
FalconWing: An Open-Source Platform for Ultra-Light Fixed-Wing Aircraft Research0
PRISM: Projection-based Reward Integration for Scene-Aware Real-to-Sim-to-Real Transfer with Few Demonstrations0
Imitation Learning for Autonomous Driving: Insights from Real-World TestingCode0
Generalization Capability for Imitation Learning0
Offline Learning of Controllable Diverse Behaviors0
Integrating Learning-Based Manipulation and Physics-Based Locomotion for Whole-Body Badminton Robot Control0
Collaborating Action by Action: A Multi-agent LLM Framework for Embodied Reasoning0
CIVIL: Causal and Intuitive Visual Imitation Learning0
SPECI: Skill Prompts based Hierarchical Continual Imitation Learning for Robot Manipulation0
Exposing the Copycat Problem of Imitation-based Planner: A Novel Closed-Loop Simulator, Causal Benchmark and Joint IL-RL Baseline0
A Model-Based Approach to Imitation Learning through Multi-Step Predictions0
Imitation Learning with Precisely Labeled Human Demonstrations0
Crossing the Human-Robot Embodiment Gap with Sim-to-Real RL using One Human Demonstration0
Adapting a World Model for Trajectory Following in a 3D Game0
Improving In-Context Learning with Reasoning DistillationCode0
Toward Aligning Human and Robot Actions via Multi-Modal Demonstration LearningCode0
Diffusion Models for Robotic Manipulation: A Survey0
Stratified Expert Cloning with Adaptive Selection for User Retention in Large-Scale Recommender Systems0
Tool-as-Interface: Learning Robot Policies from Human Tool Usage through Imitation Learning0
Dexterous Manipulation through Imitation Learning: A Survey0
Unified World Models: Coupling Video and Action Diffusion for Pretraining on Large Robotic Datasets0
Bi-LAT: Bilateral Control-Based Imitation Learning via Natural Language and Action Chunking with Transformers0
Learning with Imperfect Models: When Multi-step Prediction Mitigates Compounding Error0
CBIL: Collective Behavior Imitation Learning for Fish from Real Videos0
HACTS: a Human-As-Copilot Teleoperation System for Robot Learning0
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