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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 171180 of 2122 papers

TitleStatusHype
ManiSkill2: A Unified Benchmark for Generalizable Manipulation SkillsCode1
Hierarchical Generative Adversarial Imitation Learning with Mid-level Input Generation for Autonomous Driving on Urban EnvironmentsCode1
Visual Imitation Learning with Patch RewardsCode1
PADL: Language-Directed Physics-Based Character ControlCode1
PIRLNav: Pretraining with Imitation and RL Finetuning for ObjectNavCode1
Learning from Guided Play: Improving Exploration for Adversarial Imitation Learning with Simple Auxiliary TasksCode1
End-to-End Imitation Learning with Safety Guarantees using Control Barrier FunctionsCode1
CACTI: A Framework for Scalable Multi-Task Multi-Scene Visual Imitation LearningCode1
A System for Morphology-Task Generalization via Unified Representation and Behavior DistillationCode1
Dynamic Conditional Imitation Learning for Autonomous DrivingCode1
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