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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 17811790 of 2122 papers

TitleStatusHype
Divide and Repair: Using Options to Improve Performance of Imitation Learning Against Adversarial Demonstrations0
DIVINE: A Generative Adversarial Imitation Learning Framework for Knowledge Graph Reasoning0
Document Level Hierarchical Transformer0
Domain Adaptive Imitation Learning with Visual Observation0
Domain-Adversarial and Conditional State Space Model for Imitation Learning0
DQ-GAT: Towards Safe and Efficient Autonomous Driving with Deep Q-Learning and Graph Attention Networks0
Dream to Manipulate: Compositional World Models Empowering Robot Imitation Learning with Imagination0
DriveGPT4-V2: Harnessing Large Language Model Capabilities for Enhanced Closed-Loop Autonomous Driving0
Driving in Real Life with Inverse Reinforcement Learning0
DropoutDAgger: A Bayesian Approach to Safe Imitation Learning0
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